Description
Development Time: 4 Weeks
Just A Racing Game is a single-player racing game made with Unity. The game is heavily inspired by your favorite racing games such as Asetto Corsa, Forza, and Need for Speed titles.
- Explore three distinct circuits with different cars, each with its own specifications!
- Background music provided by PigeonScruff!
- Achieve your best time within three laps to secure a victory!
The game was developed as my first video game project for New York University Abu Dhabi (NYUAD) Interactive Media program class: Games and Play, lectured by taught by Domna Banakou.
Screenshots
In-game screenshots |
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Intended Gameplay
Players use WASD and SPACEBAR to control the cars. They have to reach the finish line after few laps within the time limit to finish. A scoreboard is presented after finishing a race. Players can also race bots.
Demo Video
Development
Brainstorming Phase
I wanted to create a simple racing game, that’s it. This was my very first take on Unity and the tranasition from Unreal Engine workflow to Unity was an interesting process. Alas, I wanted to push how much I could design the race tracks, car physics, and aesthetics in general.
- I chose low poly designs because it aligns with the simplicty aspect
Programming Phase
Instead of using the racing kit template provided by the class, I chose to ‘reinvent’ the wheel and start from scratch. The work is split between a few things:
- Car physics & controller
- Sound manager
- Logic systems (timer, finish line, track points)
Shortcomings
Because of the tight deadlines, I was unable to actualize the AI versus system. But from this project, I learned the basics of Unity which also serve as the building blocks for future projects.
Conclusion & Insights
I got an A for this project, pretty satisfied.